FB Alpha 0.2.96.93 Release
Here's the what's new;
- Added support for the K007232 sound chip [Barry]
- Added support for the K051960 and K052109 gfx chips [Barry]
- Rewrote the TMNT driver which is now fully working [Barry]
- Added driver for Commando and clones [Barry]
- Added ESD16 driver [iq_132]
- Added NMG5 driver [iq_132]
- Added Tecmo driver [iq_132]
- Added SunA16 driver [iq_132]
- Added Kangaroo driver to debug builds [iq_132]
- Added daimakr2 to the CPS-1 driver [Barry]
- Added snowbrod to the Snow Bros. driver [Barry]
- Added sound to the Pacman driver and fixed some issues with the default inputs [Barry]
- Added support for the YM3562 sound chip [Barry]
- Added the YM3526 sound to bestbest in the SunA16 driver [Barry]
- Added DAC support to Stratovox [iq_132]
- Corrected the refresh rate in the CPS-1 driver [Barry]
- Changed the refresh rate in the CPS-3 driver [Barry]
- Imported fixes from MAME 0.126u5 for fm.c [Barry]
- Reduced DAC volume in fm.c for YM2612 matching MAME 0.127 [Barry]
- Marked the fake CHD CPS-3 sets as hacks so they can be filtered out [Barry]
- Fixed an issue with cheats in Z80 (ZET) based games [Barry]
- Added a feature to auto-download support files [Captain CPS-x]
- Merged all the LoadPNG() calls [Captain CPS-X]
- Added favourite gamelist support [Captain CPS-X]
- Allowed the recent gameslist to cycle games currently in the list [Captain CPS-X]
- Fixed issues with mouse events on the game window [Captain CPS-X]
- Added zlib/libPNG to FBA source, they are now compiled rather than using pre-compiled libraries [Captain CPS-X]
- Some updates to the minGW Win32 header file allowing Win32 API Versions 3.8+ to be used, and also to add support for some new functionality to older versions[Barry, Captain CPS-X]
- Added a filter for Konami games [Barry]
- Matched all sets to MAME 0.127 [Barry]
You can download the new version here;
6 Comments:
Posted by Neville on 27 August 2008 at 08:07
I'm having random freezes while navigating on the gamelist to check for games with missing screenshots. To be exact, a window with "Microsoft C++ runtime library" in the titlebar appears, then says there's been a runtime error and that "the application has requested runtime to end in an unusual way".
Looks like you'll have to build a bugfix for this version.
Posted by ziggymac100 on 27 August 2008 at 18:43
All i get when i click on 'Load Game' is this....
[IMG]http://i11.photobucket.com/albums/a164/TheOriginalCooper/Capture-1.jpg[/IMG]
Please,please bugfix ASAP....
Posted by ziggymac100 on 27 August 2008 at 18:45
damm....images dont show on this forum..:((
Anyway, basically the emu crashes as soon as i 'Load game' from the menu.Posted by ziggymac100 on 27 August 2008 at 18:48
Image should show now...
http://i11.photobucket.com/albums/a164/TheOriginalCooper/Capture-1.jpg
Posted by ziggymac100 on 27 August 2008 at 18:48
damm....images dont show on this forum..:((
Anyway, basically the emu crashes as soon as i 'Load game' from the menu.Posted by CaptainCPS-X on 28 August 2008 at 04:53
Hey Ziggymac, I'm sorry about that crash issue, it was happening on Windows Vista only, and the proper fix has been done, It's only a matter of time before the fixed version is released. Vista seems to be very sensible for some procedures. You can visit http://neosource.1emu.net for additional support.Login to leave a comment



