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FB Alpha 0.2.96.93 Release

Posted on 26 August 2008 at 20:33

Posted by barry

Filed under FB Alpha

Here's the what's new;

  • Added support for the K007232 sound chip [Barry]
  • Added support for the K051960 and K052109 gfx chips [Barry]
  • Rewrote the TMNT driver which is now fully working [Barry]
  • Added driver for Commando and clones [Barry]
  • Added ESD16 driver [iq_132]
  • Added NMG5 driver [iq_132]
  • Added Tecmo driver [iq_132]
  • Added SunA16 driver [iq_132]
  • Added Kangaroo driver to debug builds [iq_132]
  • Added daimakr2 to the CPS-1 driver [Barry]
  • Added snowbrod to the Snow Bros. driver [Barry]
  • Added sound to the Pacman driver and fixed some issues with the default inputs [Barry]
  • Added support for the YM3562 sound chip [Barry]
  • Added the YM3526 sound to bestbest in the SunA16 driver [Barry]
  • Added DAC support to Stratovox [iq_132]
  • Corrected the refresh rate in the CPS-1 driver [Barry]
  • Changed the refresh rate in the CPS-3 driver [Barry]
  • Imported fixes from MAME 0.126u5 for fm.c [Barry]
  • Reduced DAC volume in fm.c for YM2612 matching MAME 0.127 [Barry]
  • Marked the fake CHD CPS-3 sets as hacks so they can be filtered out [Barry]
  • Fixed an issue with cheats in Z80 (ZET) based games [Barry]
  • Added a feature to auto-download support files [Captain CPS-x]
  • Merged all the LoadPNG() calls [Captain CPS-X]
  • Added favourite gamelist support [Captain CPS-X]
  • Allowed the recent gameslist to cycle games currently in the list [Captain CPS-X]
  • Fixed issues with mouse events on the game window [Captain CPS-X]
  • Added zlib/libPNG to FBA source, they are now compiled rather than using pre-compiled libraries [Captain CPS-X]
  • Some updates to the minGW Win32 header file allowing Win32 API Versions 3.8+ to be used, and also to add support for some new functionality to older versions[Barry, Captain CPS-X]
  • Added a filter for Konami games [Barry]
  • Matched all sets to MAME 0.127 [Barry]

You can download the new version here;


6 Comments:

Posted by Neville on 27 August 2008 at 08:07    
I'm having random freezes while navigating on the gamelist to check for games with missing screenshots. To be exact, a window with "Microsoft C++ runtime library" in the titlebar appears, then says there's been a runtime error and that "the application has requested runtime to end in an unusual way". Looks like you'll have to build a bugfix for this version.
Posted by ziggymac100 on 27 August 2008 at 18:43    
All i get when i click on 'Load Game' is this.... [IMG]http://i11.photobucket.com/albums/a164/TheOriginalCooper/Capture-1.jpg[/IMG] Please,please bugfix ASAP....
Posted by ziggymac100 on 27 August 2008 at 18:45    
damm....images dont show on this forum..:(( Anyway, basically the emu crashes as soon as i 'Load game' from the menu.
Posted by ziggymac100 on 27 August 2008 at 18:48    
Image should show now... http://i11.photobucket.com/albums/a164/TheOriginalCooper/Capture-1.jpg
Posted by ziggymac100 on 27 August 2008 at 18:48    
damm....images dont show on this forum..:(( Anyway, basically the emu crashes as soon as i 'Load game' from the menu.
Posted by CaptainCPS-X on 28 August 2008 at 04:53    
Hey Ziggymac, I'm sorry about that crash issue, it was happening on Windows Vista only, and the proper fix has been done, It's only a matter of time before the fixed version is released. Vista seems to be very sensible for some procedures. You can visit http://neosource.1emu.net for additional support.

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