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FB Alpha 0.2.97.27 Release

Posted on 24 August 2012 at 20:02
Posted by barry
Filed under FB Alpha

A new FB Alpha is available for download. There has been quite a lot of work done on improving sound in this release, particuarly in balancing and directing the different audio streams for each game. The result is that this release of FB Alpha sounds much better for games that have plenty of audio sources.

You can download the new release on the FB Alpha page.

  • Sound Improvements
    • Tidied sound chip interfaces, adding support for volume and left/right selection for individual routes. Updated all drivers to support. Many drivers sound much better with these updates [Barry]
    • Fixed an issue with multiple YM2203 chips that resulted in static noise in the sound output [Barry]
    • Added pan support to Taito drivers that use panning with the YM2610 sound chip [Barry]
    • Added pan support to the Darius driver [Barry]
    • Added support for an RC filter, and added support to the Galaxian Konami sound based drivers [Barry]
    • Fixed various drivers that rendered the MSM5205 sound too fast when the sample rate was greater than 22050Hz [Barry]
    • Applied a YM2413 fix from MAME [Barry]
    • Added support for a selectable number of voices in the Namco sound module (fixes sound in the Baraduke, Pac Land and Sky Kid drivers [Barry]
    • Added multiple chip support to the Sega PCM module, updated Super Monaco Grand Prix to support the extra sound board [Barry]
    • Added support for the MSM6585 chip to the MSM5205 core [iq_132]
    • Added multiple chip support to the Y8950 interface, and hooked up in the Cybertank driver [Barry]
    • Small speedup in the DAC core [iq_132]
  • Standardised some CPU interfaces [iq_132]
  • Improved Atari slapstic emulation, and updated the Gauntlet driver to support it [iq_132]
  • Added driver for Atari Tetris [iq_132]
  • Added driver for Cybertank [iq_132]
  • Hooked up analog inputs in the Cybertank driver [Barry]
  • Added driver for games on Donkey Kong hardware [iq_132]
  • Tidied Donkey Kong driver to build with current FB Alpha, and fixed some bugs and crashes [Barry]
  • Added driver for Konami Test Board (GX800) [iq_132]
  • Added Bang 2 Busters to the Neo Geo driver [lantus]
  • Added Treasures of the Carribean to the Neo Geo driver [lantus]
  • Added Last Survivor to the Sega X-Board driver [Barry, JacKc, ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB, Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]
  • Added Racing Beats to the Taito Z driver [Barry]
  • Added bootleg of 1943 to the driver [Barry, JacKc, bonky0013]
  • Added clone of Arkanoid to the driver [Barry]
  • Added bootleg of Pang! 3 to the CPS-1 driver [JacKc, porchy]
  • Added some bootlegs of Street Fighter II to the CPS-1 driver [Barry, JacKc, smitdogg]
  • Added clone of Super Street Fighter II to the CPS-2 driver [JacKc]
  • Added two clones of Thunder Zone to the Data East drivers [ShouTime, JacKc]
  • Added two clones of Dynamite Duke to the driver [JacKc, Arzeno Fabrice]
  • Added clone of War of the Bugs or Monsterous Manouvers in a Mushroom Maze to the Galaxian driver [Barry]
  • Added clone of Jumping Pop to the driver [Barry, The Dumping Union]
  • Added clone of Parodius to the Konami driver [Barry, Andrew Welburn, The Dumping Union]
  • Added King of Gladiators Plus to the Neo Geo driver [JacKc]
  • Added homebrew WW2 Demo to the Neo Geo driver [Barry]
  • Added homebrew Spiderman Intro demo, and added alt sets of TMNT and Dark Wing Duck intro sets to the Neo Geo driver [Barry]
  • Added clone of Ketsui Arrange to the PGM driver [JacKc]
  • Added clone of Raiden to the driver [Barry, JacKc]
  • Added two clones of Fantasy Zone II (System 16C version) to the Sega System 16B driver [Barry]
  • Added clone of Turbo Outrun to the Sega Outrun driver [JacKc]
  • Added clone of AB Cop to the Sega X-Board driver [JacKc]
  • Added clone of GP Rider to the Sega X-Board driver [Barry]
  • Added clone of Deer Hunter to the Seta 2 driver [JacKc]
  • Added clone of Drift Out to the Taito F2 driver [JacKc, Hammy]
  • Added clone of Rygar to the Tecmo driver [JacKc, smitdogg]
  • Added clone of Pipi & Bibis / Whoopee!! to the Toaplan 2 driver [Barry, Antonio Gonzalez Jr.]
  • Added bootleg of Toki to the driver [Barry, skiltz]
  • Added clone of Trojan to the driver [JacKc]
  • Fixed bugs in 4 Fun in 1 and Ghostmuncher Galaxian in the Galaxian driver, promoting them to working [Barry]
  • Changed Fantastic to use the proper PROM dump in the Galaxian driver, fixing the game colours [Barry]
  • Changed Super Bond to use the proper PROM dump in the Galaxian driver, fixing the game colours [Barry]
  • Various PGM improvements [iq_132, JacKc]
  • Fixed a graphics glitch in the Super Monaco Grand Prix title screen [Barry]
  • Fixed issue with Top Speed crashing on driver init [Barry]
  • Big-endian fixes for the Cybertank driver [lantus]
  • Big-endian fixes for the Sega System 16A and Tecmo drivers [lantus]
  • Big-endian fix for Street Fighter II: Magic Delta Turbo sprite x position [lantus]
  • Applied various libretro patches [Twinaphex]
  • Updated the zlib library to v1.2.7 [Barry]
  • Updated the libpng library to v1.5.12 [Barry]
  • Matched the Megadrive sets to MESS 0.146u5 [Barry]
  • Synced sets with MAME 0.146u5 [Barry]

31 Comments:

Posted by theshadowrunner on 25 August 2012 at 00:03    
Barry, the game "Kaitei Daisensou" (Japanese version of "In The Hunt") has a small visual bug on the bottom-right of the title screen, some tiles seem to be missing: http://videoff7.free.fr/Kaitei.png
And as always, a small request for the Load game interface: could you implement a "hide parent if only child/clone is found" (or similar)?
I only use Japanese version of games and would love to be able to hide their missing "parents".
Maybe as another check box next to "Show Available" called "Hide missing parent" ?
Or please let me know if you reject the idea, I won't ask anymore ^^; Thank you
Posted by greatxerox on 25 August 2012 at 16:02    
hello and thx ! please can you post the new dat CM or XML for this release ? thx a lot !
Posted by greatxerox on 25 August 2012 at 16:03    
and the new fba supported roms on newsgroups (usenet) please, in a pack (including the dat)
Posted by greatxerox on 25 August 2012 at 16:06    
the problem of the dat created with FBA is : there is a bug with the dats generated with FBA for each collection, the main is always in cache with CMpro. For CMpro. try to take a look, you'll understand. thx a lot
Posted by greatxerox on 25 August 2012 at 16:56    
the problem of the dat created with FBA is : there is a bug with the dats generated with FBA for each collection, the main is always in cache with CMpro. For CMpro. try to take a look, you'll understand. thx a lot
Posted by greatxerox on 25 August 2012 at 21:07    
the problem of the dat created with FBA is : there is a bug with the dats generated with FBA for each collection, the main is always in cache with CMpro. For CMpro. try to take a look, you'll understand. thx a lot
Posted by shanti on 26 August 2012 at 21:08    
is the Gunsmoke sound ever going to get fixed? it works on MAME but I prefer FBA (lots more GFX options)
Posted by happp on 27 August 2012 at 18:11    
I can see many of these changes were obtained from MAME, some of those sound fixes are by me personally. I know FBA team doesn't deny borrowing information from MAME and I'm mostly fine with it, but is it your policy to exclude the original contributor(s) from the changelog? Except for new ROM dumps?

For example if I copy a pgm.c fix from FBA and put it in MAME, I would feel like an arse if I'd credit it to [hap] instead of [iq_132]
Posted by JacKc on 27 August 2012 at 20:42    
Hi Hap,

I guess it's just an omission as many times FBA Dev team clearly said FBA code contains MAME code.

best regards,
JacKc.
Posted by barry on 28 August 2012 at 12:20    
happp - if you have access to the e-mail address you registered with, please check it for a reply.
Posted by happp on 28 August 2012 at 15:18    
received and replied, thanks =)
Posted by barry on 28 August 2012 at 18:23    
thanks happp.
Posted by theshadowrunner on 28 August 2012 at 23:53    
A regression with "Experimental" blitter:
With "Video" > "Enable Triple Buffering (fullscreen)" enabled, going to fullscreen takes a long time, about 10 seconds for the image to come back.

It didn't happen with build 0.2.97.26.

On XP SP3 with nVidia recently released 306.02 drivers.
Posted by wilowar on 20 September 2012 at 06:40    
ADD MORE NEW GAMES NOT BOOTLEGS AND CLONES LIKE: GUNLOCK, GEKIRINDAN.
Posted by wilowar on 21 September 2012 at 17:27    
add VIOLENT STORM
Posted by wilowar on 21 September 2012 at 17:34    
ADD THIS GAME - http://www.youtube.com/watch?v=AwpOU653cjw
Posted by wilowar on 21 September 2012 at 17:36    
AND THIS - http://www.youtube.com/watch?v=WigwwIuCL-o
Posted by wilowar on 21 September 2012 at 17:38    
http://www.youtube.com/watch?v=kt20ZgTCLoM
Posted by wilowar on 21 September 2012 at 17:40    
http://www.youtube.com/watch?v=wQzCdTSeB3M&feature=relmfu
Posted by wilowar on 21 September 2012 at 17:43    
http://www.youtube.com/watch?v=PazjgRRHehU
Posted by OOKAMI on 23 September 2012 at 23:45    
Great emulator

thanks for your work :)

i would like to ask how to have DAT file for ROMCENTER because emulator only purpose for CLRMAME PRO

thanks again :)

.
Posted by OOKAMI on 24 September 2012 at 05:30    
Great emulator

thanks for your work :)

i would like to ask how to have DAT file for ROMCENTER because emulator only purpose for CLRMAME PRO

thanks again :)

.
Posted by wilowar on 24 September 2012 at 08:06    
add super sega 32
Posted by OOKAMI on 24 September 2012 at 19:29    
hello

just to tell you my issue is now resolved

it's simply because my ROMCENTER app was too old (2.4.2 instead of 3.6.4)

the dat is now usable and i can now make my fullset

sorry to bother you about and again good work :)

.
Posted by arukan on 24 September 2012 at 20:56    
Thank you [everyone]...Nice work ({*****}).
Posted by wilowar on 25 September 2012 at 06:17    
add sega mega play games
Posted by Senhordelico on 31 October 2012 at 12:03    
The best emulator, ever! It's fast, clean, simple...
But, nothing it's perfect.Unfortunately does not have the arcade version of Mortal Kombat series (and PIT FIGHTER, the "father" of mortal kombat). An absolute CLASSIC! The sega versions it's sucks!
Posted by Dran Dragore on 9 November 2012 at 20:00    
Hi Barry, thanks for this new release !
Just a request, can you implement hotkeys for NeoGeo games? At least A+B+C hotkey. It will be really useful, specially for KOF games :)
Thanks !
Posted by wilowar on 2 December 2012 at 16:09    
OK and when do you add new version of FBA?? :)
Posted by bilalsbz on 5 December 2012 at 12:14    
please man make some version for linux i have ubuntu and i like it but i don't have fba
Posted by apronk on 16 December 2012 at 13:29    
Thanks for this new release!
Just wanted to inform you that in the megadrive games sounds are missing in some games. Mortal Kombat 2 being the most obvious one.
And I have one request to make as well, Enable cheats for Megadrive games?
Thanks again for your continued work on FBA!

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