<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="barryharris.me.uk" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
<title>barryharris.me.uk</title>
<link>http://www.barryharris.me.uk</link>
<description>Personal homepage of Barry Harris and home to FB Alpha</description>
<pubDate>Fri, 27 Jan 2012 15:04:09 +0000</pubDate>
<generator>barryharris.me.uk</generator>
<language>en</language>
<atom:link href="http://www.barryharris.me.uk/rssfeed.xml" rel="self" type="application/rss+xml" />
<item>
<title>FB Alpha 0.2.97.21 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=175</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=175#comments</comments>
<pubDate>Fri, 27 Jan 2012 20:04:09 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=175</guid>
<description>New FB Alpha release. You can download the new version on the FB Alpha page.

Click more for the what's new.</description>
<content:encoded>&lt;p&gt;New FB Alpha release. You can download the new version on the &lt;a href=&quot;fba.php&quot; title=&quot;FB Alpha page&quot;&gt;FB Alpha&lt;/a&gt; page.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Updated the H6280 core and interface to support multiple CPUs [iq_132]&lt;/li&gt;
&lt;li&gt;Added multiple-CPU support to debug tracking in the H6280 core and interface [Barry]&lt;/li&gt;
&lt;li&gt;Updated Final Romance 2 in the Neo Geo driver to use Razoola's updated version [Barry]&lt;/li&gt;
&lt;li&gt;Tidied World Cup '90 driver and fixed video timing and save states [Barry]&lt;/li&gt;
&lt;li&gt;Fixed negative sound samples causing an app crash in some PC-Engine games [lantus]&lt;/li&gt;
&lt;li&gt;Big-endian fixes for Capcom CPS-1/2/3, Cave, Irem, Psikyo and Megadrive drivers [lantus]&lt;/li&gt;
&lt;li&gt;Big-endian fixes for the NEC CPU core [lantus]&lt;/li&gt;
&lt;li&gt;Fixed excessive CPU usage when FB Alpha isn't doing anything [Barry]&lt;/li&gt;
&lt;li&gt;Fixed non-Ascii output in the gamelist translation template export [doomking]&lt;/li&gt;
&lt;li&gt;Hopefully fixed gamelist translation on Chinese systems [Barry]&lt;/li&gt;
&lt;li&gt;Changed gamelist localisation to use the system codepage by default [Barry]&lt;/li&gt;
&lt;li&gt;Some small localisation fixes [Barry, reported by Benjamin Siskoo]&lt;/li&gt;
&lt;li&gt;Reduced the OSD text size to fit in the cliparea [Barry]&lt;/li&gt;
&lt;li&gt;Fixed dat file writing from the command-line and added command-line options for PC-Engine dats, as found by MSVC SYMBOL build [Barry]&lt;/li&gt;
&lt;li&gt;Fixed bug in game selection dialog with not allocating enough memory for gamenames when scanning sets [Barry]&lt;/li&gt;
&lt;li&gt;Updated the default rom path to be the last path again (ie, 20 instead of 8) [Barry]&lt;/li&gt;
&lt;li&gt;Updated helpfile with command-line changes [Barry]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
<item>
<title>FB Alpha 0.2.97.20 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=174</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=174#comments</comments>
<pubDate>Sun, 22 Jan 2012 13:09:20 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=174</guid>
<description>Bugfix FB Alpha release. You can download the new version on the FB Alpha page.

Click more for the what's new.</description>
<content:encoded>&lt;p&gt;Bugfix FB Alpha release. You can download the new version on the &lt;a href=&quot;fba.php&quot; title=&quot;FB Alpha page&quot;&gt;FB Alpha&lt;/a&gt; page.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Fixed a possible crash when scanning roms (seemed to affect x64 builds) [Barry]&lt;/li&gt;
&lt;li&gt;Updated dat handling to support PC-Engine console (completely forgot for the last release) [Barry]&lt;/li&gt;
&lt;li&gt;Updated help file [Barry]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
<item>
<title>FB Alpha 0.2.97.19 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=173</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=173#comments</comments>
<pubDate>Sat, 21 Jan 2012 20:59:42 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=173</guid>
<description>New FB Alpha release. You can download the new version on the FB Alpha page.

Click more for the what's new.</description>
<content:encoded>&lt;p&gt;New FB Alpha release. You can download the new version on the &lt;a href=&quot;fba.php&quot; title=&quot;FB Alpha page&quot;&gt;FB Alpha&lt;/a&gt; page.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Fixed the issue in the H6280 core [Barry]&lt;/li&gt;
&lt;li&gt;Updated H6280 core with some fixes from MAME versions newer than the original core port [iq_132]&lt;/li&gt;
&lt;li&gt;Added H6280 support to the YM3812 core [Barry]&lt;/li&gt;
&lt;li&gt;Ported C6280 sound core from MAME for PC-Engine driver [iq_132]&lt;/li&gt;
&lt;li&gt;Added a driver for PC-Engine/TurboGrafx 16/SuprGrafx console hardware [iq_132]&lt;/li&gt;
&lt;li&gt;Added driver for Blomby Car [Barry]&lt;/li&gt;
&lt;li&gt;Added driver for Jackie Chan [iq_132]&lt;/li&gt;
&lt;li&gt;Added driver for Side Pocket [Barry]&lt;/li&gt;
&lt;li&gt;Added driver for games on Terra Cresta hardware [Barry]&lt;/li&gt;
&lt;li&gt;Added clone of Street Fighter III 3rd Strike to the CPS-3 driver [Barry]&lt;/li&gt;
&lt;li&gt;Added Boulder Dash, Hippodrome Midnight Resistance and Sly Spy to the DEC0 driver [Barry]&lt;/li&gt;
&lt;li&gt;Added Heavy Metal to the Sega System 1 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed non-bootleg version of Robocop, and added all clones to the DEC0 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Caveman Ninja and Edward Randy in the DECO 16 drivers and enabled in release builds [Barry]&lt;/li&gt;
&lt;li&gt;Added full sound to all the DECO16 drivers now that the H6280 core works [Barry]&lt;/li&gt;
&lt;li&gt;Fixed crash when loading in the Konami Twin16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed loading of UPD7759 samples in Gradius2 in the Konami Twin16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Naname de Magic! in the Oh My God! driver and enabled in release builds [Barry]&lt;/li&gt;
&lt;li&gt;Fixed missing ADPCM sounds in Superman in the Taito X driver [Barry]&lt;/li&gt;
&lt;li&gt;Updated PC-Engine driver to use the same zip names as the MESS software lists, similar to the Megadrive support (see help file for more info) [Barry]&lt;/li&gt;
&lt;li&gt;Fixed row and column scroll in the DEC-0 driver, and added support for Tile Ram Banking [Barry]&lt;/li&gt;
&lt;li&gt;Reverted the CPS-2 VBlank IRQ timing change from the last version, it broke raster effects [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the Batrider driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the Cave drivers where necessary [Barry]&lt;/li&gt;
&lt;li&gt;Added savestate support to the Double Dragon driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the News driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the Sega System 1 driver where necessary [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the Sega System 16 and similar drivers where necessary [Barry]&lt;/li&gt;
&lt;li&gt;Added savestate support to the HD6309 interface [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the I8039 core [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the DAC sound core [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the Q-Sound sound core [Barry]&lt;/li&gt;
&lt;li&gt;Added savestate support to the RF5C68PCM sound core [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the SegaPCM sound core [Barry]&lt;/li&gt;
&lt;li&gt;Fixed savestates in the SN76496 sound core [Barry]&lt;/li&gt;
&lt;li&gt;Fixed bug in the YM2151 interface when enabling FM interpolation [Barry]&lt;/li&gt;
&lt;li&gt;Added volume control to the SN76496 core and normalised sound in drivers which were too loud [Barry]&lt;/li&gt;
&lt;li&gt;Added support for up to 20 rom paths, with the last ten being supplementary [Barry]&lt;/li&gt;
&lt;li&gt;Added filter for PC-Engine to game selection dialog [Barry]&lt;/li&gt;
&lt;li&gt;Added support to disable __fastcall in the vez interface via the FASTCALL makefile flag [Barry]&lt;/li&gt;
&lt;li&gt;Added support for localising the gamelist (see the help file for more information) [Barry]&lt;/li&gt;
&lt;li&gt;Readded Captain CPS's game selection dialog icon support [Barry, CaptainCPS]&lt;/li&gt;
&lt;li&gt;Fixed various localisation issues [Barry, reported by Benjamin Siskoo]&lt;/li&gt;
&lt;li&gt;Updated the help file [Barry]&lt;/li&gt;
&lt;li&gt;Split makefile.rules into makefile.burn_rules and makefile.burner_win32_rules [Barry]&lt;/li&gt;
&lt;li&gt;Reorganised the tree to work around the Windows CreateProcess 32Kb limit [Barry]&lt;/li&gt;
&lt;li&gt;Tidied the tree enough for FB Alpha to compile on Ubuntu 11.10 (linking fails) [kev]&lt;/li&gt;
&lt;li&gt;Added old code from an unreleased PSP port, including the MIP A68K module [kev]&lt;/li&gt;
&lt;li&gt;Added the required D3D headers from previous SDKs to the dec/vc/include folder [Barry]&lt;/li&gt;
&lt;li&gt;Fixed some warnings thrown up by symbol builds in different compilers [Barry]&lt;/li&gt;
&lt;li&gt;Fixed some dialog initial path issues [Barry]&lt;/li&gt;
&lt;li&gt;Matched all sets to MAME 0.144u6 [Barry]&lt;/li&gt;
&lt;li&gt;Matched the Megadrive sets to MESS 0.144u5 [Barry]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
<item>
<title>Some new drivers...</title>
<link>http://www.barryharris.me.uk/article_view.php?id=172</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=172#comments</comments>
<pubDate>Wed, 11 Jan 2012 20:29:02 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=172</guid>
<description>I got a bit bored with cleanups and win32 programming for a bit so I wrote some new drivers, all of these are complete.

Click more to view screenshots.</description>
<content:encoded>&lt;p&gt;I got a bit bored with cleanups and win32 programming for a bit so I wrote some new drivers, all of these are complete.&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;files/blmbycar_title.png&quot; title=&quot;Blomby Car title screen&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/blmbycar_ingame.png&quot; title=&quot;Blomby Car in-game&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/watrball_title.png&quot; title=&quot;Water Balls title screen&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/watrball_ingame.png&quot; title=&quot;Water Balls in-game&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/sidepckt_title.png&quot; title=&quot;Side Pocket title screen&quot; /&gt;
&lt;img src=&quot;files/sidepckt_ingame.png&quot; title=&quot;Side Pocket in-game&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/terracre_title.png&quot; title=&quot;Terra Cresta title screen&quot; /&gt;
&lt;img src=&quot;files/terracre_ingame.png&quot; title=&quot;Terra Cresta in-game&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/amazon_title.png&quot; title=&quot;Soldier Girl Amazon title screen&quot; /&gt;
&lt;img src=&quot;files/amazon_ingame.png&quot; title=&quot;Soldier Girl Amazon in-game&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/horekid_title.png&quot; title=&quot;Kid no Hore Hore Daisakusen title screen&quot; /&gt;
&lt;img src=&quot;files/horekid_ingame.png&quot; title=&quot;Kid no Hore Hore Daisakusen in-game&quot; /&gt;&lt;br /&gt;
&lt;/p&gt;</content:encoded>
</item>
<item>
<title>Gamelist Localisation</title>
<link>http://www.barryharris.me.uk/article_view.php?id=171</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=171#comments</comments>
<pubDate>Sun, 01 Jan 2012 21:03:28 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=171</guid>
<description>A while back I removed the gamelist localisation feature from FB Alpha, the old version was nasty and didn't work very well at all.

I am currently rewriting it, and after a bit of experimentation things are working quite well. The localisation takes place once, and changes the title's internally, resulting in all instances of the title being localised.

I have posted a couple of screenshots of FB Alpha localising the gamelist to Korean on my UK Windows 7 Home Premium machine.

Click more to see the screenshots.</description>
<content:encoded>&lt;p&gt;A while back I removed the gamelist localisation feature from FB Alpha, the old version was nasty and didn't work very well at all.&lt;/p&gt;

&lt;p&gt;I am currently rewriting it, and after a bit of experimentation things are working quite well. The localisation takes place once, and changes the title's internally, resulting in all instances of the title being localised.&lt;/p&gt;

&lt;p&gt;I have posted a couple of screenshots of FB Alpha localising the gamelist to Korean on my UK Windows 7 Home Premium machine.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;files/gamelist_loc1.png&quot; title=&quot;Gamelist localisation&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;files/gamelist_loc2.png&quot; title=&quot;Gamelist localisation&quot; /&gt;&lt;br /&gt;&lt;/p&gt;</content:encoded>
</item>
<item>
<title>FB Alpha 0.2.97.18 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=170</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=170#comments</comments>
<pubDate>Sat, 31 Dec 2011 20:12:58 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=170</guid>
<description>Happy new year!

To celebrate, here is a new FB Alpha release. As usual, the downloads can be found on the FB Alpha page.

Click more below for the what's new.</description>
<content:encoded>&lt;p&gt;Happy new year!&lt;/p&gt;

&lt;p&gt;To celebrate, here is a new FB Alpha release. As usual, the downloads can be found on the &lt;a href=&quot;fba.php&quot;&gt;FB Alpha&lt;/a&gt; page.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Added driver for Lemmings [iq_132]&lt;/li&gt;
&lt;li&gt;Added support for trackball in Lemmings [Barry]&lt;/li&gt;
&lt;li&gt;Added driver for Pac-Land [iq_132]&lt;/li&gt;
&lt;li&gt;Added driver for games on Psikyo4 hardware [iq_132]&lt;/li&gt;
&lt;li&gt;Added driver for games on Rabbit Punch hardware [iq_132]&lt;/li&gt;
&lt;li&gt;Added a preliminary driver for SNES hardware, enabled in debug builds only [kev]&lt;/li&gt;
&lt;li&gt;Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [Barry, suggested by Haze]&lt;/li&gt;
&lt;li&gt;Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132]&lt;/li&gt;
&lt;li&gt;Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons &amp; Dragons games [Barry]&lt;/li&gt;
&lt;li&gt;Added sound to fantzonep in the Sega System 16A driver [Barry]&lt;/li&gt;
&lt;li&gt;Improved IRQ timing in Sega System Y driver [Barry]&lt;/li&gt;
&lt;li&gt;Reduced the volume of some CPS-2 games that were too loud [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [Barry]&lt;/li&gt;
&lt;li&gt;Fixed a bug in the K052360 sound core, fixes Parodius booting [Barry]&lt;/li&gt;
&lt;li&gt;Fixed inputs in Dream Land in the Bubble Bobble driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Rambo III in the Taito B driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [Barry]&lt;/li&gt;
&lt;li&gt;Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [Barry]&lt;/li&gt;
&lt;li&gt;Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132]&lt;/li&gt;
&lt;li&gt;Made sure the BurnYM2151 handlers are NULLed on exit [Barry]&lt;/li&gt;
&lt;li&gt;Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [Barry, FBANext by Lantus]&lt;/li&gt;
&lt;li&gt;Added support for various MAME graphics decoding macros [iq_132]&lt;/li&gt;
&lt;li&gt;Added some Unicode titles to the PGM driver [JacKc]&lt;/li&gt;
&lt;li&gt;Fixed various localisation issues [Barry, reported by Benjamin Siskoo]&lt;/li&gt;
&lt;li&gt;Changed default of the &quot;Don't change Num Lock status&quot; option to on [Barry]&lt;/li&gt;
&lt;li&gt;Added SDL audio, input and video plugins so I can re-port to SDL [kev]&lt;/li&gt;
&lt;li&gt;Moved the burner/win32 folder to burner/platform/win32 [kev]&lt;/li&gt;
&lt;li&gt;Changed interface directory layout [kev]&lt;/li&gt;
&lt;li&gt;Changed the path handling to be more portable (changed // to \) [kev]&lt;/li&gt;
&lt;li&gt;Updated unzip.c to the latest version [kev]&lt;/li&gt;
&lt;li&gt;Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [Barry]&lt;/li&gt;
&lt;li&gt;Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [Barry]&lt;/li&gt;
&lt;li&gt;Moved Konami drivers from misc to the Konami filter [iq_132]&lt;/li&gt;
&lt;li&gt;Added defines for _XBOX headers and plugins in the burner and interface folders [Barry]&lt;/li&gt;
&lt;li&gt;Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [Barry]&lt;/li&gt;
&lt;li&gt;Matched all sets to MAME 0.144u4 [Barry]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
<item>
<title>FB Alpha 0.2.97.17 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=169</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=169#comments</comments>
<pubDate>Sat, 17 Dec 2011 21:45:55 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=169</guid>
<description>New FB Alpha release. You can download the new version on the FB Alpha page.

This version features mostly localisation fixes, kindly reported by Benjamin Siskoo.

Click more for the what's new.</description>
<content:encoded>&lt;p&gt;New FB Alpha release. You can download the new version on the &lt;a href=&quot;fba.php&quot; title=&quot;FB Alpha page&quot;&gt;FB Alpha&lt;/a&gt; page.&lt;/p&gt;

&lt;p&gt;This version features mostly localisation fixes, kindly reported by Benjamin Siskoo.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Fixed various localisation issues [Barry, reported by Benjamin Siskoo]&lt;/li&gt;
&lt;li&gt;Fixed some dipswitch descriptions in Boogie Wings and Major Title 2 [doomking]&lt;/li&gt;
&lt;li&gt;Fixed CRC error in CPS Changer version of Warriors of Fate [pmc2]&lt;/li&gt;
&lt;li&gt;Fixed Unicode title for Japanese versions of Dynasty Wars [kof2112]&lt;/li&gt;
&lt;li&gt;Fixed Unicode title for Japanese versions of Warriors of Fate [DsNo]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
<item>
<title>FB Alpha 0.2.97.16 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=168</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=168#comments</comments>
<pubDate>Fri, 16 Dec 2011 21:20:58 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=168</guid>
<description>New FB Alpha release. You can download the new version on the FB Alpha page.

Click more for the what's new.</description>
<content:encoded>&lt;p&gt;New FB Alpha release. You can download the new version on the &lt;a href=&quot;fba.php&quot; title=&quot;FB Alpha page&quot;&gt;FB Alpha&lt;/a&gt; page.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Added driver for Super Locomotive [iq_132]&lt;/li&gt;
&lt;li&gt;Added clone of Warriors of Fate to the CPS-1 driver [Barry]&lt;/li&gt;
&lt;li&gt;Added Bygone to the Legend of Kage driver [iq_132]&lt;/li&gt;
&lt;li&gt;Added colour PROMs to Birdiy in Pacman driver [iq_132]&lt;/li&gt;
&lt;li&gt;Fixed spriteram2 mapping and sprite rendering in Birdiy in Pacman driver [Barry]&lt;/li&gt;
&lt;li&gt;Added correct dumps to kovsgqyz and kovsgqyza in the PGM driver [iq_132]&lt;/li&gt;
&lt;li&gt;Added clone of kovsgqyz to the PGM driver [iq_132]&lt;/li&gt;
&lt;li&gt;Fixed character selection screen in kovsgqyz and clones in the PGM driver [iq_132]&lt;/li&gt;
&lt;li&gt;Improved PGM sprite rendering [iq_132]&lt;/li&gt;
&lt;li&gt;Added PGM sprite generator to makefiles [Barry]&lt;/li&gt;
&lt;li&gt;Made V3021 RTC an external device, seperate from the PGM driver [iq_132]&lt;/li&gt;
&lt;li&gt;Removed Street Fighter II' - champion edition (street fighter 2' 920803 USA, alt) as it is a bad dump [Barry]&lt;/li&gt;
&lt;li&gt;Fixed some input and dip switch issues in the Bank Panic driver [Barry]&lt;/li&gt;
&lt;li&gt;Added a debug device tracking module and updated all device, sound and CPU modules to support it [Barry]&lt;/li&gt;
&lt;li&gt;Tidied all drivers in the cave, cps-3, megadrive, pgm, psikyo and toaplan folders, and updated to use Burn Memory module, as well as correcting any issues reported by debug tracker [Barry]&lt;/li&gt;
&lt;li&gt;Updated M6502 CPU core interface to allocate memory rather than use an array [iq_132]&lt;/li&gt;
&lt;li&gt;Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]&lt;/li&gt;
&lt;li&gt;Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [Barry]&lt;/li&gt;
&lt;li&gt;Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [Barry]&lt;/li&gt;
&lt;li&gt;Fixed issue with string translation in localisation templates [Barry, doomking]&lt;/li&gt;
&lt;li&gt;Fixed issue with exporting localisation templates in GCC builds [Barry, doomking]&lt;/li&gt;
&lt;li&gt;Converted all the outstanding hard-coded strings I could see to translatable strings, let me know if you see any untranslatable strings [Barry]&lt;/li&gt;
&lt;li&gt;Tidied the string resource ids to minimise future impact on translators [Barry]&lt;/li&gt;
&lt;li&gt;Updated help file [Barry]&lt;/li&gt;
&lt;li&gt;Matched all sets to MAME 0.144u3 [Barry]&lt;/li&gt;
&lt;li&gt;Matched the Megadrive sets to MESS 0.144u3 [Barry]&lt;/li&gt;
&lt;li&gt;Updated the libpng library to v1.5.6 [Barry]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
<item>
<title>FB Alpha 0.2.97.15 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=167</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=167#comments</comments>
<pubDate>Sat, 03 Dec 2011 20:03:31 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=167</guid>
<description>Bugfix version. As always, the downloads can be found on the FB Alpha page.

Click more for the whats new.</description>
<content:encoded>&lt;p&gt;Bugfix version. As always, the downloads can be found on the &lt;a href=&quot;fba.php&quot;&gt;FB Alpha&lt;/a&gt; page.&lt;/p&gt;

&lt;p&gt;Here's whats new;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Fixed missing menu in Windows XP [CaptainCPS, doomking]&lt;/li&gt;
&lt;li&gt;Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]&lt;/li&gt;
&lt;li&gt;Better organised the Neo Geo menu items [CaptainCPS]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
<item>
<title>FB Alpha 0.2.97.14 Release</title>
<link>http://www.barryharris.me.uk/article_view.php?id=166</link>
<comments>http://www.barryharris.me.uk/article_view.php?id=166#comments</comments>
<pubDate>Thu, 01 Dec 2011 20:13:38 +0000</pubDate>
<dc:creator>barry</dc:creator>
<category>FB Alpha</category>
<guid isPermaLink="true">http://www.barryharris.me.uk/article_view.php?id=166</guid>
<description>A new FB Alpha release. Lot's of driver improvements, fixes, and other things going on with this one.

Click more for the what's new.</description>
<content:encoded>&lt;p&gt;A new FB Alpha release. Lot's of driver improvements, fixes, and other things going on with this one.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Ported the V20/V30/V33/V25/V35 CPU core from MAME [iq_132]&lt;/li&gt;
&lt;li&gt;Updated Vez interface to support above CPU core port [iq_132]&lt;/li&gt;
&lt;li&gt;Updated the M72, M90, Dynamite Duke and Raiden drivers to support the new Vez interface [iq_132]&lt;/li&gt;
&lt;li&gt;Added sound support to the V25 based Toaplan drivers Batsugun, Dogyuun, Knuckle Bash and Grind Stormer [iq_132]&lt;/li&gt;
&lt;li&gt;Added Risky Challenge and Gussun to release builds [iq_132]&lt;/li&gt;
&lt;li&gt;Ported the M6502 CPU core from MAME, and added an interface for it, replacing the old core [Barry]&lt;/li&gt;
&lt;li&gt;Enabled the sub-CPU types in the M6502 CPU Core and added support for them in the interface [iq_132]&lt;/li&gt;
&lt;li&gt;Added support for the new M6502 core to the Renegade driver, fixing some graphic issues [Barry]&lt;/li&gt;
&lt;li&gt;Added support for the new M6502 core to the DEC-8 driver, adding sound to all games [Barry]&lt;/li&gt;
&lt;li&gt;Added support for the new M6502 core to the Karnov driver, adding sound to all games [Barry]&lt;/li&gt;
&lt;li&gt;Updated the Gauntlet, Mole Attack, Mysterious Stones and Scrambled Egg drivers to support the new M6502 core [Barry]&lt;/li&gt;
&lt;li&gt;Added SAA1099 sound core module and added support to the XOR World driver which now has sound [iq_132]&lt;/li&gt;
&lt;li&gt;Added support to the DAC module for up to eight DACs [Barry]&lt;/li&gt;
&lt;li&gt;Added BURN_SND_CLIP macro [Barry]&lt;/li&gt;
&lt;li&gt;Fixed rendering MSM6295 sound in Seibu sound module [Barry]&lt;/li&gt;
&lt;li&gt;Added Neo Geo CD Load Game dialog [CaptainCPS]&lt;/li&gt;
&lt;li&gt;Integrated the Neo Geo CD Load Game dialog with the rest of the application and fixed several x64 issues [Barry]&lt;/li&gt;
&lt;li&gt;Removed the BurnMedia functionality since it is replaced by the Neo Geo CD id module, and updated all drivers to reflect the new structure [Barry]&lt;/li&gt;
&lt;li&gt;Changed the burn, burn/devices, burn/drivers, burn/sound, burner and interface folders to use defined variable types, allowing better control for ports to other architectures [Barry]&lt;/li&gt;
&lt;li&gt;Changed the CPU interfaces to use defined variable types [Barry]&lt;/li&gt;
&lt;li&gt;Fixed the source code tree to build with MinGW64 and GCC 4.6.1 allowing MinGW to build x86 and x64 builds [Barry]&lt;/li&gt;
&lt;li&gt;Consolidated the mingw345 and mingw452 makefiles, and added support for GCC 4.6.1 to the makefile [Barry]&lt;/li&gt;
&lt;li&gt;Moved the rules to makefile.rules and included makefile.rules in the mingw and vc makefiles [Barry]&lt;/li&gt;
&lt;li&gt;Moved some win32 specific stuff from burner.h to burner_win32.h [kev]&lt;/li&gt;
&lt;li&gt;Some 64-bit code fixes [TheMaister]&lt;/li&gt;
&lt;li&gt;Changed the DirectX support to load the functions at runtime, removing the need for linking to the libraries [CaptainCPS]&lt;/li&gt;
&lt;li&gt;Added support for building the experimental DirectX9 blitter and xAudio2 module with MinGW [CaptainCPS]&lt;/li&gt;
&lt;li&gt;Tidied the DirectX changes to compile cleanly [Barry]&lt;/li&gt;
&lt;li&gt;Added an alternative DirectX 9 blitter written by regret and modified it to work with FB Alpha [Barry, regret]&lt;/li&gt;
&lt;li&gt;Added driver for Dragon Ninja, Heavy Barrel and Robocop on DEC-0 hardware [Barry]&lt;/li&gt;
&lt;li&gt;Added bootleg of Knights of the Round to the CPS-1 driver [Barry, JacKc]&lt;/li&gt;
&lt;li&gt;Added clone of Pang 3 to the CPS-1 driver [Barry]&lt;/li&gt;
&lt;li&gt;Added clone of Street Fighter II Champion Edition to the CPS-1 driver [Barry]&lt;/li&gt;
&lt;li&gt;Added clone of Cobra Command to the DEC-8 driver [Barry]&lt;/li&gt;
&lt;li&gt;Added clone of Puckman to the Pacman driver [JacKc]&lt;/li&gt;
&lt;li&gt;Improved the asic27_kov protection simulation, allowing Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan to work, albeit with incorrect roms due to rom-hoarding [iq_132]&lt;/li&gt;
&lt;li&gt;Added clone of Ninja Warriors to the Taito drivers [JacKc]&lt;/li&gt;
&lt;li&gt;Added Fix Eight to the Toaplan drivers [iq_132]&lt;/li&gt;
&lt;li&gt;Added Ghox to the Toaplan drivers [iq_132]&lt;/li&gt;
&lt;li&gt;Added support for the analog paddle in Ghox [Barry]&lt;/li&gt;
&lt;li&gt;Added clone of Alien Storm to the Sega System 18 driver [JacKc]&lt;/li&gt;
&lt;li&gt;Added clone of JJ Squakwers to the Seta driver [JacKc]&lt;/li&gt;
&lt;li&gt;Added clone of Ikari III to the SNK68 driver [JacKc]&lt;/li&gt;
&lt;li&gt;Added Pipi &amp; Bibis to the Toaplan drivers [iq_132]&lt;/li&gt;
&lt;li&gt;Cleaned up 1945K-III driver and added support for generic rendering [iq_132]&lt;/li&gt;
&lt;li&gt;Cleaned up the 4 Enraya driver and added support for 'unknown Pacman gambling game' [iq_132]&lt;/li&gt;
&lt;li&gt;Fixed sound in Aquarium driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Armed Formation driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed crash in the Baraduke driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Saturn in the Blue Print driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Caveman Ninja bootleg in the Caveman Ninja driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed crash when exiting CPS-1 drivers [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in SD Gundam Psycho Salamander no Kyoui in D-Con driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed coin inputs in Garyoret in the DEC-8 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed an app crash in the Garyoret and Gondo drivers in the DEC-8 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed orientation in Last Mission in the DEC-8 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Shackled in the DEC-8 driver [Barry]&lt;/li&gt;
&lt;li&gt;Corrected main and sub CPU clocks in the Double Dragon driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed music tempo in Double Dragon [Barry]&lt;/li&gt;
&lt;li&gt;Improved the volume balance between the YM2151 and the MSM5205's in the Double Dragon driver [Barry]&lt;/li&gt;
&lt;li&gt;Added overclocking support to the Double Dragon driver [Barry]&lt;/li&gt;
&lt;li&gt;Improved video timing and sound balance in the Exed Exes driver [Barry]&lt;/li&gt;
&lt;li&gt;Added sample support to the Galaga driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Got-cha Mini Game Festival [Barry]&lt;/li&gt;
&lt;li&gt;Fixed clone of Gyrodine in the Kyugo driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed orientation of vertical games in the Lady Bug driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed bootleg of Legend of Kage in the Legend of Kage driver [Barry]&lt;/li&gt;
&lt;li&gt;Added ADPCM sound to Avengers and Trojan in the Legendary Wings driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed music tempo in the M92 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed crash in Magical Cat Adventure driver [Barry]&lt;/li&gt;
&lt;li&gt;Added support for second DAC in Mogua Desse driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Mug Smashers driver [Barry]&lt;/li&gt;
&lt;li&gt;Added support for the NeoOpen BIOS v0.1 beta to the NeoGeo driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed driver reset in Task Force Harrier in the NMK16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in the Afega games in the NMK16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed music tempo in Macross 2 and Thunder Dragon in the NMK16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Big cleanup of the Pacman driver, adding support for Pengo and a few clones [iq_132]&lt;/li&gt;
&lt;li&gt;Fixed orientation of all games in the Pacman driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Paint Roller in the Pacman driver and added to release builds [Barry]&lt;/li&gt;
&lt;li&gt;Fixed inputs in Ponpoko in the Pacman driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Woodpecker (set 2) in the Pacman driver and added to release builds [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Pass driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Power Instinct (bootleg set 2) [Barry]&lt;/li&gt;
&lt;li&gt;Fixed service mode dips in Pushman driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed crash in Pushman (Korea, set 2) [Barry]&lt;/li&gt;
&lt;li&gt;Added Rally X to release builds since I obviously forgot when I wrote the driver! [Barry]&lt;/li&gt;
&lt;li&gt;Emulated the MCU in the Renegade driver [Barry]&lt;/li&gt;
&lt;li&gt;Emulated the custom ADPCM sound in the Renegade driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed DAC sound in Route 16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Added NVRAM saving in the Seta 2 driver, meaning that gun callibrations are stored when exiting [Barry]&lt;/li&gt;
&lt;li&gt;Fixed clone of Joe &amp; Mac Returns in Simple 156 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in SUNA16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed Get Star (bootleg set 1) in Tiger Heli driver [Barry]&lt;/li&gt;
&lt;li&gt;Emulated MCU in non-bootleg versions of Alcon and Slapfight in Tiger Heli drivers which are now working [Barry]&lt;/li&gt;
&lt;li&gt;Simulated MCU in non-bootleg version of Get Star in Tiger Heli driver which is now working [Barry]&lt;/li&gt;
&lt;li&gt;Added clone of Get Star to the Tiger Heli driver [Barry]&lt;/li&gt;
&lt;li&gt;Added ADPCM sound to Toramich in the Tiger Road driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed DAC sound in Kabuki-Z in the TNZS driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed inputs and added sound in bootleg of Toki in the Toki driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Jumping Pop in Tumble Pop bootleg driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Buccaneers and Kickle Cubele in the Vigilante driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed orientation in Vulgus [Barry]&lt;/li&gt;
&lt;li&gt;Fixed WWF WrestleFest (US bootleg) in WWF Wrestlefest driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed sound in Magic Bubble in the Yun Sung 16 driver [Barry]&lt;/li&gt;
&lt;li&gt;Fixed a crash when starting the Neo Geo driver from the command-line [Barry]&lt;/li&gt;
&lt;li&gt;Removed a 64Mb rom limit on Neo Geo sprite ROM size, fixing kof98ae and maybe some others [Barry]&lt;/li&gt;
&lt;li&gt;Fixed an app crash when exiting drivers using the taito_m68705 module [Barry]&lt;/li&gt;
&lt;li&gt;Moved Atari and Kaneko16 into the misc categories and added a category for Irem to the game selection dialog [Barry]&lt;/li&gt;
&lt;li&gt;Fixed nullifying pointers in BurnFree in the Burn memory module [Barry]&lt;/li&gt;
&lt;li&gt;Tidied all drivers in the misc_post90s and misc_pre90s folders, and updated to use Burn Memory module and BURN_SND_CLIP macro [Barry]&lt;/li&gt;
&lt;li&gt;Moved Kaneko Pandora code to it's own file [Barry]&lt;/li&gt;
&lt;li&gt;Moved Air Buster driver to misc_post90s folder [Barry]&lt;/li&gt;
&lt;li&gt;Changed sega_decode_317 in the System1 driver to support external use and removed the duplicated code in the Angel Kids driver [Barry]&lt;/li&gt;
&lt;li&gt;Matched all sets to MAME 0.144u1 [Barry]&lt;/li&gt;
&lt;/ul&gt;</content:encoded>
</item>
</channel>
</rss>

